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A Switch 2 Emulator Already Runs Mario Kart World at 60 FPS on PC

2026-11-01 14:09 EST · AI-compiled · 503 words · about 3 min · Views …
Photo: A player holding a Switch 2 handheld (AI-generated illustration); the first Switch 2 emulator reportedly runs Mario Kart World at 60 FPS on PC.
Photo: AI-generated

A Switch 2 Emulator Already Runs Mario Kart World at 60 FPS on PC

First public build landed October 29 for Windows only

The first publicly available Nintendo Switch 2 emulator for PC is out. Developer Takoroka published a pre-release build of Eden-NX2 on October 29, describing it as experimental Switch 2 integration for Eden that still needs many fixes. The build runs only on Windows so far, with unimplemented shaders causing mesh errors and missing models. It can boot Mario Kart World and Donkey Kong Bananza, but both games show major performance and graphical problems at this stage.

High-end PCs hit full speed while weaker rigs trail

Fork Eglantine promises portable builds for three systems

Takoroka's code has already been forked. Eglantine, started by developer Camille LaVey, describes itself as a free and open-source Switch 2 emulator derived from Eden, Yuzu and Sudachi, written in C++ with portability in mind, with builds for Windows, Linux and macOS. Its authors claim Mario Kart World is playable at full speed depending on PC specifications, while Splatoon Raiders is also playable with a variable frame rate. Footage highlighted by XDA shows Mario Kart World running with some stutters but no major graphical breakdown.

Jailbreak a week earlier set the stage for speed

The timing is striking. The emulator arrived roughly a week after security researcher pepsipu demonstrated the first untethered jailbreak of the console, and it reuses a mature first-generation Switch codebase. Observers compare it to the GameCube-to-Wii leap, when Dolphin's maturity made the next machine faster to emulate. The project history underlines that speed: the Eglantine repository was created on October 29, 2026, and reached build 60 by October 31 with stabilization fixes.

Bring your own dumps and temper expectations for now

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